AI Insights · Timothy · October 2021
Top 5 Voxel Games on iOS in Norway Q3 2021
Discover the performance trends of the top voxel games on iOS in Norway during the third quarter of 2021, including downloads, revenue, and active user data.
The third quarter of 2021 saw intriguing performance trends for the top voxel games on the iOS platform in Norway. Here's a closer look at the weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
Smashy Road: Wanted 2
During Q3 2021, weekly revenue for this game peaked at approximately $243 in early August, before experiencing a gradual decline, ending the quarter at around $49. Weekly downloads saw a significant spike in late July, reaching 2.5K, with a steady decrease to about 379 by the end of September. Active users peaked at over 5.2K in the first week of August, with numbers tapering off to approximately 2.2K by the end of the quarter.
Crossy Road
This game maintained a relatively steady revenue stream, peaking at $52 at the beginning of the quarter and ending at $35. Downloads spiked to 1.1K in mid-July before stabilizing around 557 by the end of September. Active users saw a peak of 3.7K in late July, with a consistent number around 3.1K towards the end of the quarter.
Minecraft
Minecraft experienced robust weekly revenue, starting at approximately $10.3K and peaking at $13.2K in late July. Downloads remained fairly stable, with a slight increase to 588 in late July. Active users consistently hovered around 51K to 55K throughout the quarter.
MultiCraft — Build and Mine!
While this game did not generate any revenue during Q3 2021, it had a steady download rate, peaking at 660 in late July. Active users showed a slight fluctuation, peaking at around 2.7K in late July and maintaining a steady presence around 2.4K towards the end of the quarter.
Pixel Gun 3D: Online Shooter
The revenue for this game peaked at approximately $2.4K in late August, with a general decline to around $675 by the end of September. Downloads were highest in mid-July at 528, and settled at 239 by the end of the quarter. Active users saw a peak of 4.2K in mid-July, gradually decreasing to 2.8K by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.